BLOGIPSUM
The Graveyard of Dead Projects
A collection of projects that I've abandoned and the reasons why, so they are not forgotten
January 09, 2025
Peaks of Yore and the Difficulty Boulder
A look into one of my favorite games and how it handles difficulty
December 02, 2024
Inngest: A better way to handle background jobs in serverless
A look at how to use Inngest to solve problems that usually aren't even problems for non-serverless environments
September 17, 2024
Lessons learned from redoing the same project over the years
A look of my different iterations of the same project, why I've done it so many times, and what I've learned from it.
June 23, 2024